Penalty Shot

Penalty Shot is ten penalties against a goalkeeper, and every shot is the same simple decision: left, centre or right.

You pick a corner and the keeper picks one at the same time. If you both pick the same side it is saved. If you pick differently, you score. That is the whole game.

The result comes up straight away, GOAL or Saved, in clear text at the top. A counter next to it tells you where you are in the set, so after your first shot it reads 1 of 10, then 2 of 10, and so on. When all ten are done it shows your total.

How Penalty Shot works

You take ten penalties. For each one you choose left, centre or right, and the goalkeeper independently picks a direction to dive.

If the keeper picks a different direction, you score. If they pick the same one, it is saved.

The keeper is not purely random. It tracks which direction you have used most often and leans that way, so repeating the same corner starts costing you.

Your final tally out of ten is shown at the end.

Controls

Click or tap Left, Centre or Right.

Press Start to begin and Play again for a new set of ten.

Tips

Do not settle into one corner. I tested this properly and the difference is large, so it is the single most useful thing to know about this game.

Mix left, centre and right without a pattern. Alternating left, right, left, right is still a pattern, and it is an easy one to read. Pick corners the way you would call a coin toss, with no system behind it.

Centre is worth using more than most people do. It feels like the obvious save, which is exactly why it often is not.

Ten shots is short enough that one bad set means nothing. Judge yourself over a few rounds rather than one.

Notes from playing it

I ran a proper test on this one instead of guessing, because I wanted to know whether the goalkeeper actually reacts to you or just picks at random.

Two sets going left every single time gave me 2 out of 10 and then 5 out of 10. Three sets where I mixed the three corners gave me 9, 6 and 7.

That works out to an average of 3.5 when I was predictable and 7.3 when I was not. If the keeper were choosing at random you would expect around 6.7 either way, so the mixed sets land about where pure chance would put them and the one corner sets fall to half that. Repeating yourself is what costs you goals.

The two left only sets came out as 2 and 5, which is a wide gap for the same approach. Ten shots is a small sample and luck moves it around a lot, so do not read too much into any single round.

Outside the test, what I like about this one is how clear it is. GOAL and Saved come up straight away, the shot counter sits next to it, and there is nothing to learn before you can play. It is also the shortest game here. Lane Dodge and Block Burst take a few minutes each. This one is done in under a minute, which makes it the one I would open if I only had a moment.

Other games