Snake Classic
Snake needs no explanation. Eat the food, get longer, do not hit the wall or your own body. This is that game with nothing added.
The board is twenty by twenty and the snake speeds up a little every five points. Food never appears on a square the snake is already sitting on, so you will never get a pellet you cannot reach.
On a phone you can swipe on the board or use the four buttons underneath. On a laptop it is the arrow keys or W A S D.
How Snake Classic works
You guide a snake around a twenty by twenty grid. Eating the red square makes the snake one segment longer and adds a point.
Food never appears on a square the snake is already occupying, so no pellet is ever unreachable.
Hitting a wall or any part of your own body ends the run. The snake also speeds up slightly every five points.
Controls
Desktop: arrow keys or W A S D.
Mobile: the four direction buttons, or swipe on the board.
You cannot reverse directly into yourself.
Tips
Swipe instead of using the buttons on a phone. The buttons work, but swiping is quicker and you do not have to look away from the snake to find the right one.
The first fifteen points are the easy part. Use them to get comfortable with the controls rather than rushing the food.
Past twenty points the length becomes the real problem, not the speed. Your own body is now taking up a large part of the board, so think about where the tail is before you commit to a turn.
Leave yourself room to turn around. Running along a wall feels safe until you need to double back and there is nowhere to go.
Notes from playing it
Two rounds. Eight the first time, and that one ended when I ran into my own body. Thirty one the second time, which ended on a wall.
Mobile is easier than laptop for this one. I tried both, and I also tried both control methods on the phone. Swiping beat the buttons clearly enough that I stopped using the buttons after a few rounds.
The difficulty comes in around fifteen to twenty points. Above twenty the snake is long enough that its own body is the main obstacle, and that is where both of my runs got hard rather than at any particular speed.
Compared to the Snake on an old Nokia phone, this one is a slightly lesser experience. On the Nokia the snake moved very fast as it ate, and that speed was a big part of what made it tense. This version moves at a medium pace and never really gets frantic. The Nokia version was the better game. This one is a reasonable stand in if you want the same thing in a browser, but it does not quite reach it.